Our first two sprints, proof of tech and proof of design, gave us an AI prefab and a more fleshed out layout for the hotel. Featuring some boxy menus.
And our third sprint was our first playable! The team was very grateful for the industry professionals who visited to give us feedback on our first level. This build also included a tutorial, with lots of button animations from yours truly. I like the background panels as they are, but I also wonder how they’d look if they were foot-shaped? Our next sprint is when my personal challenge begins: storyboarding cutscenes! These will be comic-panel-style images before and after each level.