Shoo, Box! In Progress
You’re a shoebox who loves your owner, but one day, they leave you behind in a hotel. You’ll do anything to reunite, even if that means growing legs and walking out the door! Use special abilities from shoes you find to solve puzzles in this heartwarming adventure.
Our team loved the idea of a shoebox with legs running around with different shoe powerups. Originally the game was going to be a competitive multiplayer, but we switched gears (shoes?) to a single-player game with a storyline.
We came up with our paper prototype for the first level area in the hotel.
Game jam! Awkwardly coinciding with Global Game Jam, we still managed to put together a pretty polished version of our paper prototype. However…it was a little too polished. Our professor would’ve rather seen a broad overview of all of our levels, not just one good-looking room. Whoops.
I came up with this cool powerup indicator though! There will be a tag for each shoe type, and for no shoes at all. Changing it makes fun swish sounds.
Our first two sprints, proof of tech and proof of design, gave us an AI prefab and a more fleshed out layout for the hotel. Featuring some boxy menus.
And our third sprint was our first playable! The team was very grateful for the industry professionals who visited to give us feedback on our first level. This build also included a tutorial, with lots of button animations from yours truly. I like the background panels as they are, but I also wonder how they’d look if they were foot-shaped? Our next sprint is when my personal challenge begins: storyboarding cutscenes! These will be comic-panel-style images before and after each level.